

This is obviously intended to help people like me that are just trying to record gameplay while talking to friends, but want to mute the conversations for clips while still having the in-game audio preserved.

I guess they just assumed you had create a new audio source already. I've watched probably five tutorials and nobody mentioned this in any of them. That's how you get them to split into different tracks successfully. In VoiceMeeter, you can set both the VAIO and AUX to play to the same hardware source (ie: headphones), that way you can still hear everything in one place, but the audio sources are being split behind the scenes. Game plays out to VM VAIO, so you create a AOC source to listen to VM VAIO.ĭiscord plays out to VM AUX, so you create a AOC source to listen to VM AUX. Apparently it will bake them both together if you use the default Desktop Audio source for some reason. You have to create your new Audio Output Capture (AOC) for your Discord Audio and then create a NEW Audio Output Capture to listen to your game audio. Unbeknownst to me, the Discord audio was being passed through that as well even though they were both set to listen to different outputs. Come to find out it was because I still had the default "Desktop Audio" source enabled and that's what I've been using to capture the game audio. I've been trying to figure out for DAYS why my Discord audio was still being baked onto the same track as my game audio.
